Mark the target, so the gunners know what to aim for, fire one shot that usually goes somewhere. Don't just blaze away unless you are point blank. Go into a training room and play around with shooting at targets at different distances to see the effect it has. The guns start aligning to the target distance after that. In AB the first shot you fire counts as a ranging shot. If enemy is moving diagonally adjust your ship position or aim a little bit up/down depending if he is approaching you, or fleeing. If you bouth approach each other with your bows, just take a small lead at front of the enemy, so he sails into your shots. If you are approaching the target with your bow take a small/average lead at the direction target is moving at. If you sail in any given direction and the target is approaching you with its bow, take a small/average lead in opposite direction you are sailing at. Again distance plays important factor here. If you sail in the opposite direction, and your target aswell, take a big lead in case of slower vessels, and a huge lead in case of fast and small boat. If you bouth sail in the same direction and the target is small and fast, take an average big/average lead depending on distance. If you bouth sail in the same direction and the target is big, aim direcly at it. Than you need to figure out in which direction you are sailing, and in which direction the locked target is sailing. In rb it helps more since it isn't done by game, or at least I think it isn't/įirst, lock on as contemporary mentioned. If you play ab ranging shots are already done by the game, you just need to aim left/right, slight vertical adjustment.
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